Fistful Of Frags Server Commands 9,3/10 8640 votes

This guide is for those of you wishing to create a fully working Fistful of Frags server rapidly without having to make a dedicated server. Many of you may have noticed all those 'LAN servers are restricted to local clients (class C)' errors. It only means that those people simply clicked on 'Create Server' and expected their server to work. Console allows you to view the live console of a server as it is running and allow you to enter commands; if supported./fofserver console To exit the console press CTRL+b d. Pressing CTRL+c will terminate the server. Updating update Update checks for any server updates and applies them. The server will update and restart only if required. Fistful of Frags has a plethora of weapons to use. Weapons are obtained in different ways depending on the game mode. In Teamplay you buy them from your spawn. In Break Bad you can buy them within a short amount of time after you spawn - after that you need to get them from buy zones - and in Shootout, Team Shootout and Elimination you can choose from a set of starter weapons by spending stars.

It's easy to configure your Pingperfect Xonotic Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'dataserver.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

// A setting needs to be surrounded with ' if it contains special characters like space, semicolon (separates commands) or starts with // (begins a comment for the rest of the line or next semicolon). While just ' means 'no/empty setting'.

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// Everything has some sensible defaults so you do NOT really need to change anything. But here are some settings you SHOULD change to make it 'YOUR' server. IF so remove the // from the line start and change them to your liking.

sv_public 1 // 0 if the server should not be on the public servers list

sv_status_privacy 1 // 1 hides IP addresses from 'status' replies shown to clients, 0 shows them.

hostname 'Pingperfect.com : Xonotic Test' // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)

sv_motd 'Welcome to another Pingperfect.com server' // this message (unless ') is displayed to players on connect

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maxplayers 1 // number of players allowed on the server - do not change from your purchased amount - will stop your server from working

log_file 'server.log' // server console output will also be copied to this file. This: '${serverconfig}.log' uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers

g_start_delay 15 // delay before the game starts to let players join the server first

// List of maps to play on the server. Set to ' to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here.

g_maplist 'afterslime dance g-23 glowplant leave_em_behind newtonian-nightmare nexballarena red-planet runningman space-elevator stormkeep techassault xoylent'

g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time

g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated

// LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)

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timelimit_override -1 // global timelimit for all maps and gametypes

fraglimit_override -1 // global frag/point limit for all maps and gametypes

g_ctf_capture_limit -1 // frag/capture limit for CTF

capturelimit_override -1 // capture limit for CTF

g_domination_point_limit -1 // frag/point limit for DOM

g_runematch_point_limit -1 // frag/point limit for RUNE

g_keyhunt_point_limit -1 // frag/point limit for KH

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g_lms_lives_override -1 // lives for LMS

g_nexball_goallimit -1 // goals for NEXBALL

g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only

g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills

// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)

g_keyhunt_teams_override -1 // teams for KH

// GAME MODE: what type of server do you want to host?

// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball)

gametype dm

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// Some settings you MIGHT want to change. Again IF so remove the // from the line start and change them to your liking.

rcon_password 'pingperfect123!?' // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands

rcon_restricted_password ' // put here the password for a 'restricted' rcon user (see below)

bot_number 0 // number of bots to add

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skill 4 // the bots skill level

minplayers 6 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!

g_maxplayers 0 // above this player count, only allow spectators

bot_prefix [BOT-Pingperfect] // prepend this to all botnames

bot_suffix ' // append this to all botnames

g_maplist_check_waypoints 0 // set this to 1 to skip maps without waypoints if there aren't enough players to play without bots

Similo: fables download. g_maplist_votable 6 // number of maps to vote between. set to 0 to disable the map voting screen (please enable g_maplist_shuffle above when this is enabled, or votes will be repetitive)

g_maplist_votable_suggestions 2 // number of suggestions to accept using the suggestmap command

g_maplist_votable_abstain 0 // when 1, people get a 'don't care' selection in the vote screen

g_maplist_votable_nodetail 1 // when 1, people can't see how many voted for what (to thwart abusive 'influential' first votes)

sv_vote_commands 'restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams'

// players can vote for those commands or use them if they are masters. You canm also add 'g_grappling_hook' for hook voting, and 'sv_fbskin_green sv_fbskin_red sv_fbskin_orange sv_fbskin_off' for fbskin voting.

sv_vote_master_commands 'movetored movetoblue movetoyellow movetopink'

// add commands masters can use if logged in or elected. You may want to put 'kickban' here, so masters can keep out punks. It may be good to also put 'sv_status_privacy 0' then..

rcon_restricted_commands 'restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban 'sv_cmd bans' 'sv_cmd unban' status 'sv_cmd teamstatus' movetoauto movetored movetoblue movetoyellow movetopink'

// commands for the (stronger) rcon restricted

sv_vote_call 1 // 0 will disable the normal voting

sv_vote_master 1 // 0 will disable voting to become master, good if you prefer to use the master password instead

sv_vote_master_password ' // when set, vlogin PWD will allow people to become master to run master commands directly using vdo

sv_vote_majority_factor 0.5 // What percentage of the PLAYERS constitute a majority to win a vote? must be at least 0.5

sv_vote_majority_factor_of_voted 0 // What percentage of the VOTERS who already voted constitute a majority to win a vote? must be at least 0.5

// note: to JUST support simple majorities, set these two factors equal

sv_maxidle 120 // idle time in seconds after which players will get kicked

sv_taunt 1 // 0 to disallow taunts

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sv_autotaunt 0 // 0 to disallow autotaunts

sv_weaponstats_file http://www.xonotic.org/weaponbalance/

/////////////////////////////////////////////////////////////////////

// Some more advanced settings. Do not change - will likely stop the server from operating correctly.

sys_ticrate 0.0333333 // a change to 0.0166667 , can make the game a bit more fluent

sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button

sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown

sv_ready_restart_repeatable 0 // allows the players to restart the game as often as needed

sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.

g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods

sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds

// see Docs/mapdownload.txt for more info

//sv_curl_defaulturl http://www.xonotic.com/contentdownload/getmap.php?file= //fallback download URL

sv_defaultcharacter 0 // 1 will force a specific model for all players

sv_defaultplayermodel models/player/nexus.zym // this model will be used

sv_defaultplayerskin 0 // this skin number will be forced for all players

sv_defaultplayercolors ' // you can even force player colors here (16*shirt+pants)

g_fullbrightplayers 0 // 1 to make players fullbright

g_fullbrightitems 0 // 1 to make items fullbright

g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automatically putting them on the smaller team

g_balance_teams_prevent_imbalance 0 // 0 to prevent switching to a bigger/better team

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Fistful Of Frags Server Commands

//g_ban_sync_uri 'http://46.38.243.81/~xonotic/bans/' // sync bans using this ban list provider (disabled by default, uncomment this line to enable)

//g_ban_sync_trusted_servers ' // accept bans that were initially set on the server IPs listed here (if not set, your bans are just sent to the sync URIs, but no bans are retrieved from there)

g_spawnshieldtime 1 // time for which players are protected after spawn

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// 'Obvious' mutators that are allowed on a 'pure' server

g_minstagib 0 // set to 1 for MinstaGib

g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)

g_powerups -1 // set to 0 to turn off strength/quad and shield/invincible, and set to 1 to turn them on even in game modes that normally have them turned off

/////////////////////////////////////////////////////////////////////

// WARNING: anything below this line makes your server 'impure'! remove // to enable - enable some mutators you'd like

//g_cloaked 0 // set to 1 for transparent hard to see players

//g_grappling_hook 0 // set to 1 to enable the hook (allowed on 'pure' server in MinstaGib)

//g_jetpack 0 // set to 1 to enable the jetpack (allowed on 'pure' server in MinstaGib)

//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL

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//g_midair 0 // set to 1 to make only midair damage count

//g_vampire 0 // set to 1 to give players the damage they cause as health

//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400

// select AT MOST one of these arena mutators (if you didn't select g_minstagib)

//g_nix is '0' ['0'] No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on

//g_nix_with_healtharmor is '0' ['0'] when 1, health and armor still show up in NIX

//g_nix_with_laser is '0' ['0'] always carry the laser as an additional weapon in NIX

//g_nix_with_powerups is '0' ['0'] when 1, powerups still show up in NIX

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